96MB, Fritz7.ctg, C86838-D
This is a simple, straightforward game. There's no fireworks in it. There was never a material advantage held by either player from 1st move to last. So I thought it was a good example of how a couple of positional factors, in this case space and initiative, can be enough to decide a game.
1.e4 e5 2.Bc4 Nf6 3.d3 Be7 4.Nc3 0-0 5.f4 d6 6.Nf3 Bg4 7.0-0 Nc6 8.h3 Be6 9.Bxe6 fxe6 10.fxe5 Nxe5 The more prudent course now might be to exchange Knights and get the doubled isolated pawns. But instead I avoided the exchange and advanced my pawns in the center...
11.Ng5 Qd7 12.d4 Nf7 13.Qe2 Nxg5 14.Bxg5 Qd8 15.e5 perhaps I should have moved the K off the diagonal first with 15. Kh1.
15...dxe5 16.dxe5 Nd5 17.Rxf8+ Qxf8 18.Nxd5 [18.Rf1 Qd8 19.Nxd5 Bxg5 20.Nc3 looked pretty even to me.]
18...exd5 19.Rf1 Qd8 20.Bxe7 Qxe7 21.e6 Rf8? [21...Re8 22.Rf7 Qxe6 23.Qxe6 Rxe6 24.Rxc7 Re2 looks like an interesting Rook endgame. Now the rest is pretty much forced.]
22.Rxf8+ Qxf8 [22...Kxf8 23.Qf3+ Ke8 24.Qxd5 ]
23.e7 Qe8 24.Qe6+ Kh8 25.Qf5! the back rank weakness decides the game in the end.
25...Qg8 26.Qf8 a quiet but interesting game I thought. 1-0